package  com.manager
{
	import com.net.GameSocket;

	public class NetManager
	{
		private static var socket : NetManager;

		public function NetManager()
		{
		}

		public static function getInstance() : NetManager
		{
			if(socket == null)
			{
				socket = new NetManager()
			}
			return socket;
		}

		public function register() : void
		{
			var socket : GameSocket = GameSocket.instance;
//			socket.addHandler(CMD.CMD_USE_OBJ, new UsePropNitify());
//			socket.registerNotify(new GuildNotify());

		}
	}
}